package 
{
   public class Resources
   {
	public function Resources()
	{
	}
 ///// Images ///// 
	[Embed(source="res/imgs/items/chicken.png")] 
	public static var chicken:Class

	[Embed(source="res/anims/char1/talkside.png")] 
	public static var talkside:Class

	[Embed(source="res/anims/char1/talkfront.png")] 
	public static var talkfront:Class

	[Embed(source="res/anims/char1/pickup2.png")] 
	public static var pickup2:Class

	[Embed(source="res/anims/char1/pickup1.png")] 
	public static var pickup1:Class

	[Embed(source="res/imgs/swordFliped.png")] 
	public static var swordFliped:Class

	[Embed(source="res/imgs/items/matches.png")] 
	public static var matches:Class

	[Embed(source="res/imgs/littlebox.png")] 
	public static var littlebox:Class

	[Embed(source="res/imgs/items/wax.png")] 
	public static var wax:Class

	[Embed(source="res/imgs/items/string.png")] 
	public static var string:Class

	[Embed(source="res/imgs/items/stick.png")] 
	public static var stick:Class

	[Embed(source="res/imgs/items/spit.png")] 
	public static var spit:Class

	[Embed(source="res/imgs/items/note.png")] 
	public static var note:Class

	[Embed(source="res/imgs/items/knife.png")] 
	public static var knife:Class

	[Embed(source="res/imgs/items/coins.png")] 
	public static var coins:Class

	[Embed(source="res/imgs/items/book.png")] 
	public static var book:Class

	[Embed(source="res/imgs/testBtnUp.png")] 
	public static var testBtnUp:Class

	[Embed(source="res/imgs/testBtnOver.png")] 
	public static var testBtnOver:Class

	[Embed(source="res/imgs/walkbehinds/forestTree.png")] 
	public static var forestTree:Class

	[Embed(source="res/imgs/walkbehinds/forestRock.png")] 
	public static var forestRock:Class

	[Embed(source="res/imgs/forest.png")] 
	public static var forest:Class

	[Embed(source="res/imgs/walkbehinds/wbeh2.png")] 
	public static var wbeh2:Class

	[Embed(source="res/imgs/walkbehinds/wbeh1.png")] 
	public static var wbeh1:Class

	[Embed(source="res/imgs/grogMachine.png")] 
	public static var grogMachine:Class

	[Embed(source="res/imgs/sword.png")] 
	public static var sword:Class

	[Embed(source="res/imgs/shovelIcon.png")] 
	public static var shovelIcon:Class

	[Embed(source="res/imgs/shovel.png")] 
	public static var shovel:Class

	[Embed(source="res/anims/char1/WalkSide.png")] 
	public static var WalkSide:Class

	[Embed(source="res/anims/char1/WalkFront.png")] 
	public static var WalkFront:Class

	[Embed(source="res/anims/char1/WalkBack.png")] 
	public static var WalkBack:Class

	[Embed(source="res/anims/char1/StandingSide.png")] 
	public static var StandingSide:Class

	[Embed(source="res/anims/char1/StandingFront.png")] 
	public static var StandingFront:Class

	[Embed(source="res/anims/char1/StandingBack.png")] 
	public static var StandingBack:Class

	[Embed(source="res/imgs/monkeyBG.png")] 
	public static var monkeyBG:Class

///// Sprites ///// 
///// MovieClips ///// 
///// Sounds ///// 
///// Fonts ///// 
	[Embed(source="res/font/DarkGardenMK.ttf", fontName="DarkGardenMK", mimeType="application/x-font-truetype")] 
	public static var DarkGardenMK:Class

///// XML ///// 
	[Embed(source="adventure/dialogs/ScummDialogs.xml", mimeType="application/octet-stream")] 
	public static var ScummDialogs:Class

	[Embed(source="adventure/dialogs/Dialogs.xml", mimeType="application/octet-stream")] 
	public static var Dialogs:Class

	[Embed(source="adventure/items/InventoryItems.xml", mimeType="application/octet-stream")] 
	public static var InventoryItems:Class

	[Embed(source="adventure/gui/ScummGui.xml", mimeType="application/octet-stream")] 
	public static var ScummGui:Class

	[Embed(source="adventure/character/Characters.xml", mimeType="application/octet-stream")] 
	public static var Characters:Class

	[Embed(source="adventure/character/CharsDisplays.xml", mimeType="application/octet-stream")] 
	public static var CharsDisplays:Class

	[Embed(source="adventure/Settings.xml", mimeType="application/octet-stream")] 
	public static var Settings:Class

	[Embed(source="adventure/scenes/Scenes.xml", mimeType="application/octet-stream")] 
	public static var Scenes:Class


   }
}